Sep 26, 2006, 05:56 AM // 05:56
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#21
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Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
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Quote:
Originally Posted by Mesmer in Need
this place is awful. i a m going for the exploere title, and i had to explore this todday . With henchman . ya. we cleared it, but it took about 1.5 hours and we all had 60 dp. i have a few maps of it. also, i did a little exploring in the frozen forest and i saw a gigantic group of rangers and monks.
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Yeah I definatly went from Droks to Copperhammer with henchies on my Echo/SS necro. Pain in the ass. When we finally got through it (actually did well, around 30 dp for me I believe) we had to face to huge group of rangers, well part of them at different times.
This part is really tough, reminds me of Dreadnaught's Drift, only a little easier ;P.
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Sep 28, 2006, 12:35 AM // 00:35
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#23
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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if its so easy, why do you have 58 dp...
yes, you die alot. but if you have patience (or candycanes) you wil make it fine
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Sep 28, 2006, 04:19 AM // 04:19
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#24
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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I went there working on the cartographer title for my ranger and I found it was quite easy even with hench as a touch ranger with melandrus resilence. I would run in and touch down the dolyak masters then heretics followed by carvers and rangers.
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Sep 28, 2006, 04:35 AM // 04:35
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#25
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Banned
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Rofl that picture above me is classic...
"I though it was quite easy..." - Picture showing 58 DP...
Ice Dome is probably the most difficult area in the game... I really don't belive anyone could solo that place. There are just too many mobs packed closely together, and the Heretics are ridiculous.
Once nightfall is released and they bring back the henchmen controls I'll be heading back so I can pull properly, but right now it's just not worth killing 1-2 at a time and dieing...
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Sep 28, 2006, 08:28 AM // 08:28
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#26
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Six months or so ago, I went up to the dome, leaving out of Droknar's Forge. Then, the mobs were tough, but nothing like described here. I managed to clear nearly all of it with slow, cautious, and very patient work with hench. So they must have changed it. I wonder why? Nothing up there. Nice scenery. Got no excellent drops or I would have gone back.
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Sep 28, 2006, 09:06 AM // 09:06
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#27
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Mesmer in Need
if its so easy, why do you have 58 dp...
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Dying has nothing to do with something being easy or not.
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Sep 28, 2006, 09:09 AM // 09:09
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#28
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Hmmm. Now I remember. I did make it through Ice Dome all right. It was beyond there on the road to the Iron Mines of Moladune that I encountered the impossible mobs blocking the end of a bridge that wound up giving me 60 dp! I made it to the Iron Mines just out of sheer stubbornness.
What all of this is for dates back to the beginning of the game. The devs wanted to prevent players from getting to Droknar's Forge, and then getting a series of runs to the Iron Mines of Moladune and getting infused without doing the storyline missions. They were afraid many players would abandon the storyline once infused and go right on the UW and FoW. Which to me is silly. Why not let people play the game as they like?
This is all now obsolete. LuKA made the run, so it can be done. The blockage doesn't work. Besides which, you can now go from Drok's to Camp Rankor to the War Camp, and then over to Granite. From which you can go to the Cave of Lyssa in Mineral Springs and get infused by the Seer there anyway, and forget the storyline if you like, which many do.
Personal rant follows. All of this could have been prevented if the devs had given a substantial reward for completing all the storyline missions. One of the reasons many players get turned off by GW is that they encounter giant mobs that have been placed to block runners, or run into measures intended to make farming more difficult. The devs need to take a more mature look at how the game is actually being played today and remove some of this nonsense.
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Sep 28, 2006, 09:20 AM // 09:20
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#29
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by wilebill
What all of this is for dates back to the beginning of the game. The devs wanted to prevent players from getting to Droknar's Forge, and then getting a series of runs to the Iron Mines of Moladune and getting infused without doing the storyline missions. They were afraid many players would abandon the storyline once infused and go right on the UW and FoW. Which to me is silly. Why not let people play the game as they like?
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Sorry, your wrong. First off, theres a beacons > droks run. That hasn't been nerfed, so obvioudly the devs don't mind about droks runs. Anyways, Iron Mines is further in the storyline then Droks, and about everyone will have droks before iron mines. Also, why do you say once infused people go to uw/fow? infusion only protects you from mursaat's spectral agony.
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Sep 28, 2006, 11:24 AM // 11:24
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#31
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Himura the Warrior
I was wandering everywhere with henchman in search of secrets and I went into Icedome to find something cool. As soon as I got in, siege Ice Golems attacked us and a army of stone summit came in. It was crazy. If anyone has information on this place, please tell me.
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Ive 100% exploration on tyria, but even im a bit perplexed to where you mean.
Do you mean the area that looks like a mini village, with a fort in the center. Filled with alot of ice-golems and Summit healers and fighters and shakers?
Its like a small section of the map which connects the south west side to the northern east side?
If thats where you mean, its not impossible to get around. Ive fought my way through there a few times.
There isnt anything amazing about it. No special sectrets. Just alot of bosses in there.
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Sep 28, 2006, 11:24 AM // 11:24
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#32
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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My first trip to Ice Dome ended up with me and the henchies getting teared a new one by the Stone Summit. The second trip was a walk in the park - all you have to do is take notice of their patrols and aggro accordingly.
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Sep 28, 2006, 12:49 PM // 12:49
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#33
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Took my ranger up with the henchies to have a look around, 14 marks, quick shot, snare, barbed trap, penetrating shot, dual shot, kindle arrows, savage shot. Icedome itself was not hard. Just set traps if you're a ranger, pull very carefully, stick 'em full of arrows. Degen is moderately bad, I'll admit. I hate degen. GW devs like to afflict players with degen. WoW devs like to afflict players with nasty diseases. Sometimes I wonder about devs.
Found no good drops other than a handful of blues, but the scenery is nice. Then on to Frozen Forest, where the first attraction is a large number of Stone Summit with two or three masters, starting off as two or three or more groups which then merge. After waiting a very long time, they moved off so I could sneak by them to the bridge.
At the end of the bridge there are a lot of the little wraith demons I had forgotten about, and I got killed. Had to wait another very long time to sneak by the Stone Summit army again. Finished clearing off the end of the bridge and went down to the intersection where you may turn left for Copperhammer or go on to Iron Mines.
So, I take back my nasty remarks above. The road is no longer blocked if you are patient and sneak by the first army in the Frozen Forest. With more caution, the end of the bridge is survivable too.
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Sep 28, 2006, 05:05 PM // 17:05
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#34
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by wilebill
Took my ranger up with the henchies to have a look around, 14 marks, quick shot, snare, barbed trap, penetrating shot, dual shot, kindle arrows, savage shot. Icedome itself was not hard. Just set traps if you're a ranger, pull very carefully, stick 'em full of arrows. Degen is moderately bad, I'll admit. I hate degen. GW devs like to afflict players with degen. WoW devs like to afflict players with nasty diseases. Sometimes I wonder about devs.
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On my first game I admin'd on, I created a world-wide virus as part of a quest.
After it had killed 90% of the players, and 100% of the non boss mobs I decided it was a good time to have a plot twist, in which the disease was undone by a new diefic figure...
Who then demanded payment for services rendered, in the form of souls.
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Sep 28, 2006, 10:30 PM // 22:30
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#35
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Wilds Pathfinder
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Quote:
Originally Posted by Mesmer in Need
if its so easy, why do you have 58 dp...
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Quote:
Originally Posted by Hand of Ruin
"I though it was quite easy..." - Picture showing 58 DP...
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Just read my post properly:
Quote:
Originally Posted by drupal
I didn't die this way until I got to the northern part.
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Oh man... there's nothing about a good lure.
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Sep 29, 2006, 01:57 AM // 01:57
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#36
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Frost Gate Guardian
Join Date: Mar 2006
Guild: 치 The Spearmen 치
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I myself, going for explorer on my monk, used the Mo/R SQ/SB running build, and successfully mapped the whole area in about 45 minutes. I had to enter from both sides and run to abou thte middle and die, however, as running all the way through would be nearly impossible. Definently a hard zone.
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Sep 29, 2006, 04:02 AM // 04:02
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#37
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Acctually cleared it pretty painlessly with some [SMS] guys and guildies while workin on my exploration title. It's pretty manageable as long as you dont overagro.
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Sep 29, 2006, 12:11 PM // 12:11
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#38
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Henched easily without a single death. It's all about aggroing carefully, if I remember right the zone next to it is way more difficult in certain areas.
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